If Epic lacking these features is a deal-breaker to you, that’s fine. It might still stand below Steam as the go-to game store, but we’ll likely see more features like cloud saves, pre-loading upcoming games, and better friend options. Still, it’s a lot to expect it to have the same features that Steam does next month, but think about where it could be by this time next year.
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With big titles like Borderlands 3 on the horizon lacking more premium features, many PC players continue to express anger with the increasing number of games becoming exclusive to EGS. Of course, we’re still waiting for this feature to roll out for every title on Epic Games Store.
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If you picked up Epic Games Store’s most recent free games, Hyper Light Drifter and Mutant Year Zero: Road to Eden, you’ll have cloud support as well. On this list are the likes of Enter the Gungeon, Limbo, and Overcooked.
This week, Epic announced 17 games that would be receiving cloud save features. The more members of the industry that step up to express their distrust of G2A, the more popular opinion seems to be turning against them.Ĭloud saves keep coming over the horizon for Epic Games StoreĬloud saves made their way into Epic Games Store a little while back, with support for only a handful of titles. If I were a developer or publisher seeing this, it sure wouldn’t encourage me to want any sort of working relationship with the company, let alone sign up in support of a security tool that they should have already created. In the blog post where they fired back at Cleveland’s claim, the verbiage they use seems more aimed at being inflammatory rather than professional, as if they wanted to stir up the reader rather than work with Cleveland to get things sorted out. I can sympathize that $300,000 is a lot to cough up, but G2A’s response to this should have been way better. Anyone still on the fence will have a chance to meet with G2A at Gamescom to talk it over. Those interested now have until the end of August. Due to this, G2A has extended the deadline for developers and publishers to add their name to this list.
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Instead, just 19 companies have backed G2A’s proposal to create software that would help with fraudulent key sales. In more G2A news, that key-blocking tool mentioned above failed to receive support from at least 100 developers. In spite of that, Unknown Worlds has been unable to provide evidence sufficient enough for G2A to pay them back and the claim was redacted. Interestingly, go2arena was around at that time and Cleveland believes they were the culprit. G2A defended itself from Cleveland’s claim, saying they couldn’t be responsible for the chargebacks since G2A didn’t exist during the time in which they would have occurred. He echoed the sentiment made by Mike Rose that it would be better for players to pirate games rather than buy from their marketplace. He also had quite a bit to say about G2A, calling out their proposed key-blocking tool. Factoring in G2A’s offer to pay 10 times more, Charlie Cleveland (director on Subnautica) took to Twitter claiming that G2A would owe Unknown Worlds a total of $300,000. On Monday, the developers behind Subnautica, Unknown Worlds, called on G2A to pay them for chargebacks they received.
First up, a while back, G2A announced to developers that they would pay back 10 times the revenue that they lost due to faulty key sales on their platform. G2A has returned to the spotlight a few more times this week. If you’re a returning News Breach reader, you’ll remember how extensively we’ve covered the key reseller.
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Let’s jump right into it, shall we? Your weekly G2A update To top it off, we finally know details about the new Need for Speed game and when we’ll see more of it. Luckily, we have more G2A happenings to discuss, as well as Epic Games Store slowly but surely adding more features that we’ve been waiting for. With Gamescom coming up next week, not much earth-shattering news has come trickling out in the last couple days.